var status = -1;
var selectionLog = [];

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(9300798, 1, 145, -42, 1);
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, true, true);
            cm.inGameDirectionEvent_AskAnswerTime(500);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.sendNormalTalk("#face11#……这里是哪呢？为什么会突然来到这个地方呢？这是成为超越者的意识之一吗？", 41, 2400005, false, true)
            } else {
                if (status === a++) {
                    cm.sendNormalTalk("#face11#这里和时间神殿……很相似。但是又有点不同…… 我不清楚。", 41, 2400006, true, true)
                } else {
                    if (status === a++) {
                        cm.sendNormalTalk("#face1#稍等！贝塔，那边有#r奇怪的生物#k……？会是敌人吗？", 41, 2400005, true, true)
                    } else {
                        if (status === a++) {
                            cm.sendNormalTalk("#face1#像是敌人！我感到了很强的力量！", 41, 2400006, true, true)
                        } else {
                            if (status === a++) {
                                cm.sendNormalTalk("#face1#该死…… 从玩具城之后，我们就一直去到奇怪的地方！先把它们消灭吧！", 41, 2400005, true, true)
                            } else {
                                if (status === a++) {
                                    cm.inGameDirectionEvent_AskAnswerTime(500)
                                } else {
                                    if (status === a++) {
                                        cm.setInGameDirectionMode(false, true, false);
                                        cm.dispose()
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};